Are you new to Crusader Kings 2 and don't know where to start? You probably encountred the tip to start from Ireland for the begging but the game is still slow and/or confusing? Fear not for this guide will show you how to create a kingdom in one character!
Chapter 0: Before We Start
Before we start let's clear something out that can be confusing for new players:
Cassus Beli is a reason for war. Without it you can't fight. You can wage war against someone who has lands you or one of your courtiers have claim on and few other reasons, but for the sake of this guide we will need just Claim and De jure.
The Rule on Declaration of Absolute Nullity of Void Marriages and Annulment of Voidable Marriages as contained in A.M. 02-11-10-SC which the Court promulgated on March 15, 2003, is explicit in its scope. Section 1 of the Rule, in fact, reads: 'Section 1. Scope.—This Rule shall govern petitions for declaration of absolute nullity of void marriages and annulment of voidable marriages. Handout 7: Absolute Moral Rules 1. Absolute Moral Rules An absolute moral rule is a rule that states that some actions ought to be done (or ought never to be done), no exceptions. Examples include: We should never intentionally kill an innocent person. We should never lie. The Ten Commandments. We should never knowingly betray a person's. Sep 01, 2020 The main advantage of the absolute tier is heir nomination, but this only really comes into play if you have a single heir law, while the main disadvantage is the massive -30 opinion hit with all vassals.
De jure means 'by law'. Every duchy consists of counties, every kingdom is made of duchies and so on. If you have duchy title, but not all of it's de jure lands belong in your realm, you can wage war against outside holders. Winning De jure war always results in realm coming to your realm (but if you are the king it's not always for you, I will describe it later).
Claim is 'legal' right for the land. Legal is in quotation marks since they can be fabricated (important!). Pressing a claim means wage a war in a name of person having the claim agains person holding the title. Winning the war not always result in land coming to your realm! If you are not claimant there are two conditions that must be met to get a land through Claim war:
- Claimant must already have land in your land (barony will suffice).
- The title you are pressing claim on must be lower than yours.
For example, if ou are a duke and you press claim on a duchy for someone else, that person will be independant. But if you are king and press a claim on duchy for your vassal duke, then duke will have two duchies and you still are his liege.
That should be enough to get you starting.
Chapter 1: Starting Up
Ck2 Laws Cheat
Step 1: Choosing your character. Globalsan iscsi keygen for mac.
For begginers, Ireland with a starting date of 1066 is a good choice for couple of reasons. Most rulers are count-tier which means they have up to 3 counties which is low. That gives you early advantage since you can easly gain more lands and be the most powerful person in the land.
Easiest characters are:
- Murchad ua Brian, duke of Munster – he is a duke with a single county, two vassals, a De jure claim on a nerby county, male heir and, what's most important, a historical bloodline. That bloodline can be passed to his descendants which give ua Brians an advantage over other Irish rulers.
- Aed ua Conchobair, duke of Connacht – an old guy with realm of two is weaker than Murchad, but still relevant since he is duke, but he lacks the bloodline and lands. His advantage lies in his position. West Connacht has a double battle modifer giving your troops advantage and giving enemies disadvantage at the same time (attacking from here gives our troops disadvantage though).
- Murchad ua Cheinnselaig, count of Dublin – his start is a little bit trickier than the last two since he is a count and has no de jure claims. But he has two things other counts hasn't at that is county of Dublin which is both duchy and kingdom de jure capital (it gives nice modifier to troops) and is an heir for county of Leinster, which makes him triple count. His dad has to die first though, by natural means, or your scheming. He is old, so you can just wait up.
For the sake of simplicity, the rest of the guide will be made as if ua Brian was chosen to play.
Step 2: Council. First thing you do is checking your council.
- Set your chancellor to Fabricate claim job on whatever county near you, but in case of Desmond it's not needed(you already have De jure claim on it so it ‘s not neccesary, but if you fabricate claim you prevent a civil war, more on it later).
- Set your marshal to train troops in your capital
- Set your steward to collect taxes in your capital
- Set your spymaster to Study technology in another country (if you are ua Cheinnselaig and are plotting to kill your father set him to Build Spy network in Leincester)
- Set your chaplain to improve religous relation with any of your bishops.
If any of your council members has their stats below 15 here is a quick way to change it:
Go to Find character.
Set join court on yes and search all (remember that only men can be in council, exception is rulers wife who can be spymaster).
Filter them by what ability you need and invite those with best. Profit!
Having done that let's go to the next step, which is…
Step 3: Stabilizing your realm using a civil war.
Yes you read that right. You are going to cause a civil war to get the counties your vassals have. We are doing it because if you control the county, you get all the troops, if it's your vassal, it's 40% at best. How do you do that though? There are 2 ways: the way of tyrant and the way of intrigue.
The way of tyrant is simpler one, but crippling your opinion. Just revoke the titles one by one and crush them. Be careful though, this impose tyranny (-40 opinion, ouch).
The way of intrigue takes longer but doesn't impose tyranny:
- Go to intrigue (F7).
- In My Plots you have a table, click on the blue 'Choose a plot'.
- Choose 'Revoke county of …'
To succeed you need 80% plot power and at least 1 backer (that's why your chaplain works on improving relations). If you meet the requirements, there is decision to revoke the county. By revoking them in this way vassals usualy rebel, which means you have to apply good old way of crushing them to bits. You should have more troops from your one county and vassal so it's no worry.
When you hold all counties in your realm you can get to next chapter.
Chapter 2: Conquest and Creating the Kingdom
So you have your realm stabilized. Good. Next step after winning the civil wars is more wars.
Step 0: Press your de jure claim on any counties that are outside of your realm and proceed to do with them what you did in chapter 2. If you are over your demense limit, raise the centralization law
Step 1: Fabricate Claim.
This is the reason most people don't play as Ireland when they learn to play. Other countries can gain lands by pressing other claims, but Irish usually have to do without it at the beginning, which is bit tedious.
If you managed to fabricate the claim, just press it and win war and proceed to next step.
Step 2: Foregin Climants.
If you didn't or you don't want to wait for Fabricate to work then find a county you want to conquer. Click on it's shiled and it will take you to the realm page. There is a button named 'Claimants'. If it's grey then though luck, try elswehere. If it's blue, then let's get to party. Clicking the button shows you the list containing all people with claims to that realm. If beside their portrait is green thumb up, then you hit a jackpot and can invite him to court. You can now press his claim in war, BUT DON'T DO THAT YET! If he doesn't have land in your realm, he will just become new independent ruler, so first you have to give him something (even a barony will suffice). Then press the claim and win the war. If you are short on counties to give (leave at least as much as your most powerful vassal have to yourself), then just chapter 2 someone. Repeat this step until you have 10 counties in your realm, and then…
Step 3: Long live the king!
You can create a kingdom now, but don't be so hasty, there is one last thing to do before making kingdom! Your deflaut succesion law is Gavelkind which means all your sons get some of your lands when you die. You want to change that to ethier Tanistry or Primogeniture.
When I wrote Tanistry, I felt the fanbase howl in hatred at me, but please just listen.
Both succesion laws make it so all your ladns go to your heir after your death. Difference is that in Primogeniture your heir is always your eldest child (usually son) and in Tanistry your heir is Tanist.
Tanist is chosen by you and your vassals from your dynasty (they tend to favor the elders). So you ask why the hell would I want that. Answer is simple: usually you don't, but there are two exceptions:
- If your realm is full of counts of your dynasty, it enables you to gather all your familys land back togheter (not quite, since vassals usually favor landless heirs, but it's possible).
- Primogeniture gives all your not-eldest child -10 opinion on you, which means nothing, unless they are also your vassals.
For the rest of the land, ethier conquer them with de jure claim or offer them vassalization. Many accept if you haven't waged war on them.
Ck2 Obligation Laws
Chapter 3: What Next?
When you become the king, you should already have a knack on this game, so ethier go play someone else, or become emperor of Britannia.
Ck2 Succession Law
Rule Of Law
To become emperor, just do what you did earlier on dukes instead of counts. Best order of conquering the British isles is Wales, Scotland and England. Wales are just a bunch of dukes, like Ireland was before you happend, but it has less land than Ireland, so it's not a best start. Scotland is already a kingdom, and it can kick your ♥♥♥ quick if you don't watch it, but getting it piece by piece is quite easy. England is trickier due to it's size, but doable if you have Wales or Scotland under your thumb.